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ZERO Sievert

  • Zero Sievert is a single player, retro pixelized 2d, top down looter shooter, that mimics games like Tarkov or Stalker
  • This is the first game to try this formula, and its very interesting, it plays differently but it works
  • A simplified type of Tarkov is neat, not necessarily original, but there is something special about it
  • The game uses the modular hideout upgrade system and weapon attachment system from Tarkov
  • The game is hard, it can be brutal even, when you die you lose everything
  • Options however do let you change dropping everything on death, only when first starting a new game though
  • You have a persistent stash so if you die you can take gear from your stash. The game actively prevents save scumming
  • Gameplay feels like cautious exploring which is extremely punishing if you make mistakes
  • Lots to manage, collecting various items, managing inventory, weight, bullets, money,
  • Balancing survival elements such as hunger, thirst, sleep, radiation, health/healing items
  • All this on top of upgrading your skills, managing quests, building your hideout and crafting
  • Weapons and armor also degrade. Durability greatly effects usage, weapons can jam
  • There are different factions you can rank up with, the factions open up stores with exclusive gear
  • Previously mentioned difficulty settings allow you to greatly tune many of the variables
  • For 20 Dollars its well worth it, its hard but but extremely rewarding
  • Harder games might not appeal to people who want a relaxing experience
  • Great game, still in early access the game doesn’t feel incomplete but needs more content and story
  • Lackluster quests and story is the only major criticism for a game in this stage, perhaps enemy diversity

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