- Star Valor is sandboxy top down space flyer where you can mine, trade, and blow things up. You can find it on Steam
- You unlock perks for current runs and can use them in future runs, but its not rouge-like you never need to restart
- Its an indie game that you can tell has a lot of work put into it, and its not in early access so no worries, I didn’t encounter bugs
- Visually it looks great, it plays well, and the progression is mostly smooth.
- Good value for its price, I put over 40 hours in. Bigtime kudos to the solo developer
- There is a main story mission, its not really the major focal point of the game like other games, being sandboxy
- Its a fun experience to fly around and get bigger and bigger ships, bigger guns, or trade, become rich, whatever floats your boat
- You have a skill tree that you choose bonuses for
- You can create a fleet of ships and recruit mercenaries
- You level up piloting, fleet command, mining, technology, and exploration independent of your skill tree
- There is 6 factions you can warm up too or be hostile with
- You can craft custom weapons which allows you to do some neat things
- There is Newtonian physics of drifting in space when you turn
- As far as the bad, Technology and exploration skills level a bit too slow, and I wish you could ally all factions in one playthrough
- The perk system makes you not able to befriend some other factions once you’re allied, this locks you out from buying their ships
- The only way to reset perks in a run is restarting. Which in a way is a good thing adding replay-ability
- Saving is limited, you can only have two save slots, a manual and autosave
- For what the game is trying to be, I can’t complain. Its polished. The good outweighs the bad, and its simply fun
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