- Sequel to the indie hit, Drug Dealer Simulator —the sequel is a lot different
- Run around giving out samples while building demand, reputation, and street cred, starting as a lone dealer
- Get more cash, buy hideouts, get better gear, unlock higher tier hideout equipment, and move into more hostile territory
- Start creating more complicated and expensive types of drugs, deal with militia helicopter raids on your hideouts
- Evolve into a full blown drug lord by managing dealers, distributors, and large scale production operations
- Build relationships with local territory leaders, negotiate better cuts, gain new employees, and take over the island until you receive high-profile attention
- Drug Dealer Simulator 2 plays like a management game where you’re constantly deciding what to improve next, doing quests, and evading authorities
- Choose what to improve: Production, sales demand, local relations, gear quality, equipment tier, hideouts, cash reserves, employee amount, types of drugs
- Balance many variables and risk: wanted level, risk in carrying drugs / cash, safety against thugs, inventory space / weight (move speed), base raid-ability
- There is a small variation to play styles by either focusing on your combat strength, running speed, or reputation gain
- Players have the option to participate or avoid theft altogether, and fighting is mostly optional besides some missions
- There’s a lot of bugs, but the developers have been fixing and patching regularly. That alone speaks volumes about the very small team of developers
- Compared to DDS1, there isn’t the same adrenaline from police chases, the game is a more slower paced management game with immersive qualities
- Overall, the changes make me prefer the first game, but the game is alright-good, its different, and enjoyable in a new way
- Some of the gameplay loop is repetitive and bland (much like the original), meanwhile there’s many different things to do, so you can change tasks often
- The world is bigger and takes more time to complete than one would think. The future updates are going to be something to look forward to!
- I have a positive outlook on the game (after 195 hours), Decently priced at 24.99 USD, the sequel stepped up…everything…with a twist on gameplay
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