- SurrounDead is this Day-Z type of survival in a zombie apocalypse setting, notably the graphics are low-poly style
- You eat, loot gear, level up, and repeat. Currently single player only and sand-boxy
- The game is very buggy and in early access, most every enemy can be cheesed
- Enemy type diversity low, their AI isn’t great, and combat isn’t threatening when you can cheese
- Missions/quests or events are kind of wonky as they despawn on death or loading
- The skill system built into the game is quite limited, perks are mostly useless but the passives help a little
- With all the negatives the game is surprisingly still enjoyable, exploration is good, there is unique areas and rare loot to find
- Base building is much more fleshed out than the other systems although, resource gathering can be a pain
- Crafting is implemented fairly well, the game just has a strong core “skeleton” that really peaks nostalgia
- While only a few zombies types, a boss zombie, and zombie dogs that are no challenge, the human enemies are extremely dangerous
- Raiding bandit camps with 15 enemies, or a military compound with 40 soldiers is a lot of fun. There are specific “high-tier” areas
- Managing radiation is a pain for most of these areas. The unique areas make the game seem to expand after visiting the common ones
- The game has a wide variety of options with sliders to tune gear, survival, progression, also a cheat console
- Reviewing this game is tough because I enjoyed it, but could definitely see why other people would not
- If you contrast the good and the bad, remembering its a lesser polished indie game in early access, you shouldn’t have an issue
- At 12 dollars on steam I’d say that’s fair, especially with continued development potential
- If you haven’t played a zombie survival type in awhile, and you just want to shoot some heads and loot some gear, you won’t hate it.
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